.chrisdelbarco

Senior Product Designer · UX Engineer

I design
and scale
complex digital products.

MarketplaceB2B SaaSDesign systems

I've spent 7+ years designing products in SaaS, B2B, and marketplaces for clients in the US and Latin America. I design with how it will be built in mind — and often I build it myself.

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Selected work

The projects that best show how I work.

Marketplaces, B2B SaaS, and a recent design challenge. For each one I walk through the problem, the decisions I made, and how it turned out.

S
B2B SaaS2026 2026

StockAI — Replenishment reimagined: from manual setup to AI-driven decisions

A 4-day Senior Product Designer challenge. A full redesign of the replenishment flow in a retail-intelligence SaaS — from a manual 2-step form to an experience where AI proposes, the user decides, and the system executes. Goal: 25 min → under 5 min per decision.

25 → 5Min per decision (goal)
+60%Replenishments per user / week
>70%Target AI acceptance rate
W
Marketplace2022 2026

Wolf — The JobSeeker app that accelerated a B2B staffing marketplace

Four years as Design Lead on a B2B staffing marketplace. I designed the JobSeeker app from scratch — the one that unblocked product growth — defined the component system, and shipped the AI-assisted job-request builder.

0 → productionJobSeeker app launched from scratch
5K–20KActive users on the platform
100+Staffing companies using Wolf
O
Construction Tech2019 2021

Outbuild — I joined to make marketing material and ended up designing the product

ProPlanner was a project-management SaaS for the construction industry, used by 40+ contractors across 8 Latin American countries. I was hired to grow the customer base with marketing material, took over the marketing function, and became the product designer — for the same product that would later make the leap to the US market.

$1MFunding round closed as I joined the team
40+Contractors using ProPlanner across 8 Latin American countries
2 functionsProduct and marketing, led in parallel

4 more projects

The agency years and three personal explorations.

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How I work

Design that survives contact with engineering.

Four principles I apply from discovery to the final commit. Without them, design stays stuck in Figma.

01

I design from the problem.

Before I open Figma I need to understand the problem and the business context. A UX decision you can't explain outside of Figma rarely survives for long.

02

I think in systems.

Tokens, components, and a clear agreement between design and engineering on how things get built. A design system is useless if it only lives in Figma; it has to exist in the code too.

03

When it helps, I write the code.

I can build frontend, and I use it when it shortens the path between an idea and something that works. I don't replace engineering; I make the handoff between design and development cost less.

04

Trade-offs go in writing.

Every important decision has a cost, and I'd rather note it down from the brief. It's far more expensive to discover a trade-off in a PR than to have discussed it beforehand.